Advertising Was Never Meant to Be Comfortable

A room full of people agreeing on an idea doesnโ€™t mean the idea is good. It usually means it has been sanded down until nobody finds it interesting.
Two eyes flanking a speech box being measured, on a violet gradient

Pink Floyd wasnโ€™t just mad at school. They were mad at any system that takes something alive and makes it obedient. Sound familiar? Because that is precisely what happens to most advertising ideas between the moment theyโ€™re born and the moment theyโ€™re โ€œapproved.โ€

An idea shows up with a pulse. Then it goes through the machine โ€” the reviews, the alignments, the โ€œletโ€™s just tweak one thingโ€ โ€” and by the time itโ€™s signed off, the pulse is gone. What launches is technically the same idea. It just isnโ€™t alive anymore.

The best campaigns never asked for permission. They asked a better question than everyone else in the room.

Studio Notes, Creative & More

Signs Youโ€™ve Seen This Before

Check if these apply to you:

  • You walked into a meeting with an idea that genuinely excited you.
  • Someone senior said โ€œinteresting, butโ€ฆโ€ and the but swallowed everything before it.
  • You revised it. Then revised the revision. Then presented something you no longer recognised.
  • The final approved version won nothing, sold nothing, and is currently living in a shared drive nobody opens.

Donโ€™t lie. Youโ€™ve been there. Weโ€™ve all been there. The uncomfortable part isnโ€™t that it happens once โ€” itโ€™s that weโ€™ve built an entire industry ritual around making it happen reliably.

The Collaboration Myth

Hereโ€™s the joke we play on ourselves: we call this process โ€œcollaboration.โ€ It is not collaboration. It is erosion with a meeting invite.

The problem isnโ€™t the meeting. The problem is that weโ€™ve confused consensus with quality. A room full of people agreeing on an idea doesnโ€™t mean the idea is good. It usually means the idea has been sanded down until nobody finds it offensive, which is exactly the same thing as nobody finding it interesting.

Real collaboration sharpens an idea โ€” it adds an angle you hadnโ€™t seen, a craft detail that lands harder. Erosion does the opposite: it removes whatever might provoke a reaction, until all thatโ€™s left is something safe, forgettable, and unanimously fine.

The tell: if every note you receive makes the work smaller, softer, or safer, youโ€™re not in a collaboration. Youโ€™re in a negotiation with everyoneโ€™s fear โ€” and fear always wants the same thing: less.

Why Great Ideas Make People Uncomfortable

The best ideas are slightly uncomfortable when they first arrive. They should be. If everyone in the room immediately loves it, itโ€™s probably not new enough. Comfort is the feeling of recognition โ€” and recognition means the audience has seen it before.

Consensus is the enemy of distinctiveness, and distinctiveness is literally the only thing advertising is supposed to do. A brand doesnโ€™t get remembered for being agreeable. It gets remembered for being unmistakably itself. Thatโ€™s also why a great line works the way it does โ€” the best tagline is the one people finish for you, not the one a committee polished into vapour.

Care about your idea enough to defend it once. After that, let it evolve. But know the difference between an idea evolving and an idea dying slowly while everyone nods politely. One makes the work better; the other just makes the meeting end faster.

Diagram: shrinking circles as more approvers are added to the chain
Nobody decides to shrink the idea. It just loses a little size at every handoff.

The Ringelmann Effect and Creative Work

In psychology this is called the Ringelmann Effect. In the original experiments, people were asked to pull on a rope. The more people added to the rope, the less each individual actually pulled. Total effort went up; effort per person went down. Everyone assumed someone else was carrying the load.

Applied to creative work: the bigger the approval chain, the smaller the idea gets. Not because anyone is malicious. Because everyone is just a little less responsible than the person before them. Ten people can each make one โ€œsmall, reasonableโ€ cut and collectively amputate the entire idea โ€” and not one of them will feel like theyโ€™re the person who killed it.

This is also why clients often get blamed for work going soft when the softening actually happened long before it reached them. Itโ€™s worth remembering that the client isnโ€™t wrong โ€” theyโ€™re just scared, and fear distributed across a big enough room stops looking like fear and starts looking like โ€œprocess.โ€

We built our studio to keep the chain short.

Small team, senior hands on every project, fewer places for an idea to quietly lose its pulse. Our process runs in four steps โ€” discovery, script, visual direction, delivery โ€” and the idea keeps the same pulse in step four that it had in step one.

So What Do You Actually Do About It?

You donโ€™t fix this by refusing every note or turning every review into a fight. You fix it by protecting the one thing that makes the idea itself โ€” the sharp edge it was built around โ€” and being generous about almost everything else.

Shorten the chain wherever you can. Fewer people, more ownership. Ask of every note: does this make the idea better, or just safer? If it only buys comfort, itโ€™s costing you distinctiveness. And distinctiveness, remember, is the entire job. None of this is about ego, either โ€” awards donโ€™t validate the work, they reveal taste; what youโ€™re really defending is whether the work is allowed to be interesting at all.

Advertising was never meant to be comfortable. The discomfort is the signal that youโ€™re making something people havenโ€™t already seen a hundred times. Chase the comfortable version and youโ€™ll get agreement. Chase the interesting one and you might get remembered.

 

GS
Giash Shaheen
Creative Director at Creative & More. Writes about the awkward middle of the creative process - the part where an idea is still uncomfortable and everyone wants to sand it down.

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