Pink Floyd wasnโt just mad at school. They were mad at any system that takes something alive and makes it obedient. Sound familiar? Because that is precisely what happens to most advertising ideas between the moment theyโre born and the moment theyโre โapproved.โ
An idea shows up with a pulse. Then it goes through the machine โ the reviews, the alignments, the โletโs just tweak one thingโ โ and by the time itโs signed off, the pulse is gone. What launches is technically the same idea. It just isnโt alive anymore.
The best campaigns never asked for permission. They asked a better question than everyone else in the room.
Studio Notes, Creative & More
Signs Youโve Seen This Before
Check if these apply to you:
- You walked into a meeting with an idea that genuinely excited you.
- Someone senior said โinteresting, butโฆโ and the but swallowed everything before it.
- You revised it. Then revised the revision. Then presented something you no longer recognised.
- The final approved version won nothing, sold nothing, and is currently living in a shared drive nobody opens.
Donโt lie. Youโve been there. Weโve all been there. The uncomfortable part isnโt that it happens once โ itโs that weโve built an entire industry ritual around making it happen reliably.
The Collaboration Myth
Hereโs the joke we play on ourselves: we call this process โcollaboration.โ It is not collaboration. It is erosion with a meeting invite.
The problem isnโt the meeting. The problem is that weโve confused consensus with quality. A room full of people agreeing on an idea doesnโt mean the idea is good. It usually means the idea has been sanded down until nobody finds it offensive, which is exactly the same thing as nobody finding it interesting.
Real collaboration sharpens an idea โ it adds an angle you hadnโt seen, a craft detail that lands harder. Erosion does the opposite: it removes whatever might provoke a reaction, until all thatโs left is something safe, forgettable, and unanimously fine.
The tell: if every note you receive makes the work smaller, softer, or safer, youโre not in a collaboration. Youโre in a negotiation with everyoneโs fear โ and fear always wants the same thing: less.
Why Great Ideas Make People Uncomfortable
The best ideas are slightly uncomfortable when they first arrive. They should be. If everyone in the room immediately loves it, itโs probably not new enough. Comfort is the feeling of recognition โ and recognition means the audience has seen it before.
Consensus is the enemy of distinctiveness, and distinctiveness is literally the only thing advertising is supposed to do. A brand doesnโt get remembered for being agreeable. It gets remembered for being unmistakably itself. Thatโs also why a great line works the way it does โ the best tagline is the one people finish for you, not the one a committee polished into vapour.
Care about your idea enough to defend it once. After that, let it evolve. But know the difference between an idea evolving and an idea dying slowly while everyone nods politely. One makes the work better; the other just makes the meeting end faster.
The Ringelmann Effect and Creative Work
In psychology this is called the Ringelmann Effect. In the original experiments, people were asked to pull on a rope. The more people added to the rope, the less each individual actually pulled. Total effort went up; effort per person went down. Everyone assumed someone else was carrying the load.
Applied to creative work: the bigger the approval chain, the smaller the idea gets. Not because anyone is malicious. Because everyone is just a little less responsible than the person before them. Ten people can each make one โsmall, reasonableโ cut and collectively amputate the entire idea โ and not one of them will feel like theyโre the person who killed it.
This is also why clients often get blamed for work going soft when the softening actually happened long before it reached them. Itโs worth remembering that the client isnโt wrong โ theyโre just scared, and fear distributed across a big enough room stops looking like fear and starts looking like โprocess.โ
We built our studio to keep the chain short.
Small team, senior hands on every project, fewer places for an idea to quietly lose its pulse. Our process runs in four steps โ discovery, script, visual direction, delivery โ and the idea keeps the same pulse in step four that it had in step one.
So What Do You Actually Do About It?
You donโt fix this by refusing every note or turning every review into a fight. You fix it by protecting the one thing that makes the idea itself โ the sharp edge it was built around โ and being generous about almost everything else.
Shorten the chain wherever you can. Fewer people, more ownership. Ask of every note: does this make the idea better, or just safer? If it only buys comfort, itโs costing you distinctiveness. And distinctiveness, remember, is the entire job. None of this is about ego, either โ awards donโt validate the work, they reveal taste; what youโre really defending is whether the work is allowed to be interesting at all.
Advertising was never meant to be comfortable. The discomfort is the signal that youโre making something people havenโt already seen a hundred times. Chase the comfortable version and youโll get agreement. Chase the interesting one and you might get remembered.










